Jacob Torudd
Engine & tools Programmer
Specialization
My primary role thus far as a developer has been asset management, tools and animation. I have chosen to make an FBX importer as my specialization to have full control over every step from asset file to GPU buffer.
This enables me to more easily troubleshot assets as well as giving relevant errors and warnings to the art and animation team.
My goal is to remove any pipeline limitations and use the time otherwise spent on debugging faulty assets to further bringing our games vision to life!
Skills
Recent Games
Grim The Gargoyle King
As a gargoyle brought to life, embark on a crystal hunt. Charge through the shattered castle and find enough supporters to become king.
Spite: Threads of Fate
As a fallen shieldmaiden denied Valhalla, you awaken in Helheim with nothing but your hammer and fury. Fight through the undead hordes and reweave your threads of fate.