Jacob   Torudd


Engine & tools  Programmer

Specialization

My primary role thus far as a developer has been asset management, tools and animation. I have chosen to make an FBX importer as my specialization to have full control over every step from asset file to GPU buffer.

This enables me to more easily troubleshot assets as well as giving relevant errors and warnings to the art and animation team.

My goal is to remove any pipeline limitations and use the time otherwise spent on debugging faulty assets to further bringing our games vision to life!

Skills

Recen Projects


City Of Darkness

A blind monster prowls the abandoned city, standing between you and your freedom.

Can you sneak silently enough to escape?

Grim The Gargoyle King

As a gargoyle brought to life, embark on a crystal hunt. Charge through the shattered castle and find enough supporters to become king.


Other  Projects


Spite: Threads of Fate

Codename: Robin

Divers Descent

Ditch The Witch

Rime & Rot