Codename: Robin

Play as a vigilante and dash through the slums of a dystopian surveillance state to infiltrate the Baron’s luxurious airship.

Project Info

Team Size: 13

Duration: 12 Weeks

Engine: TGE (Custom Engine)

Genre: 2D Platformer

Contributions

Level Loading

As our engine didn’t have a level editor, our level-designers where working in unity, My primary responsibility was to export the unity scenes and then import it to our engine. During export I also divided the scenes in to chunks to increase performance.

GamePlay Features

As most engine features where complete at an early stage I transitioned to interactables such as the trampoline piston, flying drones, the different platforms and pickups.