Codename: Robin
Play as a vigilante and dash through the slums of a dystopian surveillance state to infiltrate the Baron’s luxurious airship.
Project Info
Team Size: 13
Duration: 12 Weeks
Engine: TGE (Custom Engine)
Genre: 2D Platformer
Contributions
Level Loading
As our engine didn’t have a level editor, our level-designers where working in unity, My primary responsibility was to export the unity scenes and then import it to our engine. During export I also divided the scenes in to chunks to increase performance.
GamePlay Features
As most engine features where complete at an early stage I transitioned to interactables such as the trampoline piston, flying drones, the different platforms and pickups.